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4_4 PROLIFERATIVE FOLDING

February 16, 2010

Folding Surface is one of the most attractive geometries in contemporary architecture. This one is a surface geometry which is based on ‘proliferative’ folding. The number of folding is proliferating and the scale of folding is going down. Absolutely, the number of foldings and divisions, folding depth and base geometries are all parametric. It could be applied to various architectural elements; canopy, dom, wall, … etc.

It started from a simple tree structure of points like this below.

And it could be applied by using path and profile curves.

Click Here for Tutorial PDF Download : 4_4 PROLIFERATIVE FOLDING

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8 Comments leave one →
  1. March 9, 2010 7:47 pm

    Hey, this is real nice… shame it is not developable though; I am sure it could be with some modifications to the fold pattern.

  2. Ivo permalink
    March 13, 2010 8:17 pm

    it is really cool. when you are saying (false/true) in the cull pattern command – what exactly do you mean – switch from false to true? and when you are saying (false/true/true/false) ?

  3. March 14, 2010 12:37 am

    Thanks for interest. It’s ‘Cull Manage Pattern”, If you do a right click on Cull Pattern component, you can see “Manage Pattern” menu. You can extract specific data order with this input control.

    HG

  4. tutau permalink
    April 12, 2010 8:41 pm

    Really interested. I’m working in a folding structure at this moment too. One cuestion about your Grasshopper’s guide… What’s the difference between discontinuous and continuous line?? thanks

  5. Agneesh permalink
    March 10, 2011 8:42 pm

    Hey there,

    firstly thank you very much for making all you interesting work accessible to general public, you are doing a top job.

    If i may suggest, especially for novices like me, it be great if you put a brief reasoning behind each step of the definition. Cause when I’m following your tutorial i don’t understand why m i doing any particular thing or using a particular component.

    cheers!

  6. March 11, 2011 12:44 pm

    Thanks for your comments. I totally agree with you it would be much better with more descriptions for tutorials, and i hope to do so. Especially, my definitions are more based on some mathematical logics which needs more explanation, you might know. I know it but I could not do it yet because of personal capacity. I’ll do much better description on my future publication or next site renewal. Thanks for you suggestion.

    - HG

  7. Saif Haobsh permalink
    December 1, 2011 6:12 pm

    What a wonderful definition! This is great work and very inspirational.

    However, I found one mistake in the tutorial.
    Under 33-2, there is a missing step to make the (P) False/True.

    I was getting a wrong surface for surface set step 39 and 40.

    It took me a while to find the mistake, but otherwise it should fix the problems.

    Thank you so much though for sharing such a highly intricate definition.

  8. Tyler Austin permalink
    January 12, 2012 12:35 pm

    This is a great tutorial! Question: What is VMUL in step 30? I am using Grasshopper version 8.0052. Has VMUL been updated with AMPLITUDE component?

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