1_4 GRADIENT PIXELIZATION
This has been simply developed to generate gradient pixelization with limited number of types. It is transferring brightness values to probabilities of random selection. This would be useful practically to create a tiling from gradient image with limited or controlled number of tiles like façade of soccer city worldcup stadium. (GH version : Build 0.8.0009)
Click Here for Tutorial PDF Download :1_4 GRADIENT PIXELIZATION


Cool stuff guys
thank yo for great material!
I have tried to play with the gradient pixelation definition
but seems it it goes wrong just at the end in my case.
Any chance you could look at the ghx file?
Thank you
Sure, please email me the file, i can take a look at. hgkook@gmail.com
HG
Hi,
There was my small mistake on previous definition; it had a little problem depending on images. It was fixed, and now i believe no problem on this example.
hg
Hi!
thanks for posting! I’m also runing with some problems at the end. i don’t get any result, even if the defenition have no mistakes
May be I’m having the same problem as Lorenzo, could you guys take a look on mine ghx file?.
greetings from germany/
I believe the definitions and tutorials here are pretty accurate, because they have been updated corresponding to people’s reports. Thus please check out the tutorials again; for this pixelazation, you should be careful for number(UV) setting inside of image sampler (read through tutorial).
My explanation may not be enough for you, and if you need still some helps, send me the file. I can look at it. hgkook@gmail.com
HG