6_2 THREE POINTS TRUSS (OCTET TRUSS)
This is a similar example of space truss using triangles. It is also useful to generate triangle surface panelings on any surfaces.
The logic is the same with 4-Points Truss. But it is a little complicated because it is coming from rectangular grids using ‘mid points’.
Click Here for Tutorial PDF Download : 6_2 THREE POINTS TRUSS
6_1 FOUR-POINTS TRUSS
This would be a pretty useful definition for everyone. It generates a space truss for any kinds of Rhino surface. Of course everything is adjustable easily.
I used simple points organization for this definition. This is the basic principle of points organization and connection in grasshopper.
Click Here for Tutorial PDF Download : 6_1 FOUR POINTS TRUSS
3_3 BEZIER CURVE CONNECTION
This is good example of how to generate geometric patterns on surface. Bezier curves are really useful to create any kinds of continuous patterns (mesh, diagonal, puzzled, zigzag..). I used a simple organization of surface points. It might not be easy to understand points organization. But it is very logical and mathematical process, so I suggest just try..:)
This is a basic principle to extract four different Bezier curves; each one comes from different points group, so you should organize points first.
Click Here for Tutorial PDF Download : 3_3 BEZIER CONNECTION
5_3 DEFORMING SPIRAL
This is another example to show how indirect geometry controller works. Just with simple change from “density” to “radius”, the density definition changes to deforming definition. I used the same input evaluate value with Density Spiral.
Click Here for Tutorial PDF Download : 5_3 DEFORMING SPIRAL
5_2 DENSITY SPIRAL
This show how to control geometry indirectly. Just with points of a controlling curve, density could be controlled easily.
Click Here for Tutorial PDF Download : 5_2 DENSITY SPIRAL
5_1 BASIC SPRIAL
There are various ways to generate spiral in grasshopper. I think this is the most simple way to understand and follow.
Click Here for Tutorial PDF Download : 5_1 BASIC SPIRAL
PROJECT : MAKING A NEW GROUND
4_3 ORIGAMI FOLDING
This definition looks a little bit complicated, but it would be simple and easy once you understand the behind logic.
First, I’d like to intrce the geometric logic of this Origami Surface I found.
So, building process would be like this below.
* Click here for Tutorial Download : 4_3 Origami Folding
4_2 VERTICAL FOLDING
This is Vertical Corrugation geometry which could be applied for jagged or corrugated wall.
Click Here for Tutorial PDF Download : 4_2 VERTICAL FOLDING
4_1 HORIZONTAL FOLDING
There are many ways to build a folding geometry. This is one of the basic folding geometry between two curves. The shape of corrugation could be changed through “Loft” option.
Click Here for Tutorial PDF Download : 4_1 HORIZONTAL FOLDING


































